sunwell plateau Boss Guides - TBC Classic

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KalecgosKalecgos
Summary
  • Kalecgos is an encounter where two fights are going on simultaneously. You fight Kalecgos in the normal realm, and Sathrovarr in the spectral realm.
  • Before the fight starts, you must set up a proper Portal Rotation, making sure you always have DPS, Healers, and a Decurser going through the Portals.
  • The Tanks will have their own rotation because Portals spawn every 15 - 25 seconds, but players don't get kicked out of the spectral realm until 60 seconds passes. So when Tank B takes the first Portal for example, Tank C will skip the second Portal because Tank B is already in the spectral realm.
  • You want to damage both Kalecgos and Sathrovarr equally because if either of them reaches 10% health, they both
    Enrage
    .
  • If either of them reach 1% health, they become banished and stop all action. If you bring Kalecgos to 1% health first, he will stop opening Portals meaning only the players currently in the spectral realm can bring Sathrovarr to 1% health. It is safest to bring Sathrovarr to 1% health first because of this.
  • The fight ends when they are both brought to 1% health.
Kalecgos
  • Kalecgos is tauntable.
  • Tank facing away from the raid because of
    Frost Breath
    .
  • Healers dispel
    Frost Breath
    debuff.
  • Don't stand directly behind Kalecgos because of
    Tail Lash
    .
  • Healers take care of raid wide damage caused by
    Arcane Buffet
    .
  • Randomly will cast
    Wild Magic
    on a player.
  • Try to stay near your Portal Group, but loosely spread out about 8 yards from each other because of
    Spectral Blast
    .
  • If you or someone in your Portal Group is targeted, click on the Portal once it spawns to go to the spectral realm.
  • Players will not be able to go back to the spectral realm for 60 seconds once they come back to the normal realm.
Sathrovarr
  • Sathrovarr is tauntable.
  • Healers and Tanks watch out for spike damage caused by
    Corrupting Strike
    .
  • Decurse
    Curse of Boundless Agony
    immediately.
  • Watch out for raid damage caused by
    Shadow Bolt Volley
    .
  • Players will get telported back to the normal realm after 60 seconds.
  • If Kalec dies in this phase, the fight will end.
Notes
  • Arcane Resistance will help with damage from
    Arcane Buffet
    .
  • Mages, Paladins, and Rogues can use
    Ice Block
    ,
    Divine Shield
    , and
    Cloak of Shadows
    to remove
    Arcane Buffet
    debuff.
Brutallus
Summary
  • Brutallus is tauntable.
  • Split the raid into 2 groups, each with 1 Tank, and Ranged DPS and Healers standing behind him and spread out to split damage from
    Meteor Slash
    .
  • Melee DPS won't be soaking damage as they will always be behind the boss. Too many melee could cause some issues with splitting damage.
  • Each group will soak 3
    Meteor Slash
    es, and then the other Tank will
    Taunt
    after Brutallus uses
    Stomp
    .
  • If you get the
    Burn
    debuff, you must run out of the group and make sure you don't get hit by
    Meteor Slash
    .
  • Brutallus will
    Berserk
    after 6 minutes.
Notes
  • Mages, Paladins, and Rogues can use
    Ice Block
    ,
    Divine Shield
    , and
    Cloak of Shadows
    to remove
    Burn
    debuff.
Felmyst
Ground Phase
  • Felmyst is not tauntable.
  • Face Felmyst away from the raid because of
    Cleave
    .
  • Spread out evenly into 3 groups so Priests can
    Mass Dispel
    Gas Nova
    .
  • Healers pay attention to
    Corrosion
    debuff on the Tank.
  • Move 20 yds away from players targeted by
    Encapsulate
    .
  • Heal constant raid wide damage caused by
    Noxious Fumes
    .
  • Felmyst will
    Berserk
    after 10 minutes.
Air Phase
  • Ranged DPS can continue to damage Felmyst in the air, but need be mindful of their threat and make sure they don't pass the Tank.
  • Felmyst will cast
    Demonic Vapor
    on a random player at the start of the phase, then once more right after the first one ends. Players targeted must move away from the beam.
  • Once
    Demonic Vapor
    is finished, Skeleton adds will spawn that should be killed with AoE.
  • After Felmyst casts both
    Demonic Vapor
    s, she will use
    Fog of Corruption
    , covering 1/3 of the area. This must be avoided at all costs.
  • Once Felmyst uses
    Fog of Corruption
    3 times, she will land.
Notes
  • Hunters can use
    Frost Trap
    to help with the Skeletons in the Air Phase.
  • Arcane Resistance can help with damage from
    Encapsulate
    .
  • Nature Resistance can help with damage from
    Noxious Fumes
    .
Eredar Twins
Summary
  • Phase 1 lasts until one of Sacrolash or Alythess is killed.
  • All DPS focus Sacrolash.
  • Sacrolash needs 2 Tanks because of
    Confounding Blow
    .
  • A Warlock can be used to tank Alythess to more effectively kite the
    Blaze
    patches on the ground. A Protection Paladin can also do this effectively since they can build threat from range.
  • Run into any
    Blaze
    patches if you need to remove
    Dark Touched
    stacks.
  • Stay loosely spread to avoid multiple players being hit by
    Shadow Nova
    and
    Conflagration
    .
  • Purge
    or
    Spellsteal
    Pyrogenics
    from Alythess.
  • If you need to clear
    Flame Touched
    stacks, try to get hit by a
    Shadow Nova
    cast.
  • Healers watch out for additional raid damage caused by
    Flame Sear
    ,
    Shadow Images
    , and
    Shadow Blades
    .
  • Once Sacrolash dies, Phase 2 begins and Alythess will gain
    Shadow Nova
    , and no longer use
    Conflagration
    .
  • Both Twins will
    Berserk
    after 6 minutes.
Notes
  • If you decide to kill Alythess first, Sacrolash will gain
    Conflagration
    , and lose
    Shadow Nova
    .
M'uru
Phase 1
  • Heal players targeted by
    Negative Energy
    .
  • Kill the two Berserkers and one Mage that spawn from each side of the room. This happens every 60 seconds.
  • Tank the Void Sentinel away from others because of
    Shadow Pulse
    . Have Ranged DPS switch to this.
  • Kill the Void Spawns after the Void Sentinel dies.
  • Every 45 seconds, the inner circle of the room will be covered by
    Darkness
    and will also spawn Dark Fiends. These can be killed by Dispels or Purges.
    Mass Dispel
    can hit all of them.
  • Once M'uru has been slain, Phase 2 will begin.
Phase 2
  • Kill any remaining adds during the transition.
  • Heal raid wide damage caused by
    Negative Energy
    . The number of targets will increase as the fight goes on.
  • Move out of
    Darkness
    . One Dark Fiend will spawn that needs to be Dispelled or Purged.
  • Try to stay spread out to avoid multiple players being hit by
    Singularity
    .
Notes
  • You can group the Berserkers and Mages in Phase 1 on top of M'uru and AoE them down.
  • Most of the adds in Phase 1 can be Crowd Controlled. Watch out for Berserkers' Flurry buff that increases attack and movement speed by 100%, and Mages' Spell Fury buff that causes their spells to be instant and deal 50% more damage.
Kil'jaeden
Phase 1
  • Tank the Hand of the Deceivers away from each other because of
    Soul Portal
    .
  • Ranged DPS and Healers stand at least 30 yds away from them because of
    Shadow Bolt Volley
    .
  • Hand of the Deceivers can be Stunned and Silenced until they reach 20% health.
  • Phase 2 begins once all of them are killed.
Phase 2
  • Tank will be targeted by
    Soul Flay
    .
  • Healers heal raid damage caused by
    Legion Lightning
    .
  • Stay spread out to avoid damage from
    Fire Bloom
    .
  • Kill Shield Orbs as quickly as possible.
  • Once Kil'jaeden reaches 85% health, Phase 3 will begin.
Phase 3
  • Kil'jaeden will start casting
    Sinister Reflection
    on random players. Try to stack before they appear so they can be easily picked up by your tanks.
  • Kill Shield Orbs as quickly as possible.
  • Avoid
    Shadow Spikes
    during his channeled cast.
  • After this cast, one of the four Dragon Orbs on the edge of the room will be empowered. Assign a player to click this Orb, they will turn into a Blue Dragon and gain access to new abilities.
  • Stay spread out to avoid splash damage caused by
    Flame Dart Explosion
    . The Blue Dragon can use their
    Breath: Haste
    to make players immune to this spell.
  • Stack up when Kil'jaeden begins to cast
    Darkness of a Thousand Souls
    , and then have the Blue Dragon use their
    Shield of the Blue
    to mitigate most of the damage.
  • Phase 4 begins at 55% health. You need to get him there before he uses
    Darkness of a Thousand Souls
    3 times, because you will not have a
    Shield of the Blue
    available to use.
Phase 4
  • This Phase is the same as Phase 3, but one additional Shield Orbs will spawn, and Kil'jaeden will start casting
    Armageddon
    .
  • Phase 5 begins at 25% health. You need to get him there before he uses
    Darkness of a Thousand Souls
    3 times, because you will not have a
    Shield of the Blue
    available to use.
Phase 5
  • Kill
    Sinister Reflection
    at the start of the phase.
  • Avoid
    Shadow Spikes
    during his channeled cast.
  • After this cast, Anveena sacrfices herself, stunning Kil'jaeden for a short time, and increasing his Holy Damage taken by 25%. All 4 Dragon Orbs will be empowered.
  • Armageddon
    frequency will increase.
  • Kil'jaeden will also cast
    Darkness of a Thousand Souls
    more frequently too.
  • You need to get to kill him before he uses
    Darkness of a Thousand Souls
    9 times, because you will not have any
    Shield of the Blue
    available to use.
Notes
  • The Blue Dragon has a
    Blink
    and an ability called
    Breath: Revitalize
    that you can use as well.