sunwell plateau Boss Guides - TBC Classic

Summary
- Kalecgos is an encounter where two fights are going on simultaneously. You fight Kalecgos in the normal realm, and Sathrovarr in the spectral realm.
- Before the fight starts, you must set up a proper Portal Rotation, making sure you always have DPS, Healers, and a Decurser going through the Portals.
- The Tanks will have their own rotation because Portals spawn every 15 - 25 seconds, but players don't get kicked out of the spectral realm until 60 seconds passes. So when Tank B takes the first Portal for example, Tank C will skip the second Portal because Tank B is already in the spectral realm.
- You want to damage both Kalecgos and Sathrovarr equally because if either of them reaches 10% health, they both .Enrage
- If either of them reach 1% health, they become banished and stop all action. If you bring Kalecgos to 1% health first, he will stop opening Portals meaning only the players currently in the spectral realm can bring Sathrovarr to 1% health. It is safest to bring Sathrovarr to 1% health first because of this.
- The fight ends when they are both brought to 1% health.
Kalecgos
- Kalecgos is tauntable.
- Tank facing away from the raid because of .Frost Breath
- Healers dispel debuff.Frost Breath
- Don't stand directly behind Kalecgos because of .Tail Lash
- Healers take care of raid wide damage caused by .Arcane Buffet
- Randomly will cast on a player.Wild Magic
- Try to stay near your Portal Group, but loosely spread out about 8 yards from each other because of .Spectral Blast
- If you or someone in your Portal Group is targeted, click on the Portal once it spawns to go to the spectral realm.
- Players will not be able to go back to the spectral realm for 60 seconds once they come back to the normal realm.
Sathrovarr
- Sathrovarr is tauntable.
- Healers and Tanks watch out for spike damage caused by .Corrupting Strike
- Decurse immediately.Curse of Boundless Agony
- Watch out for raid damage caused by .Shadow Bolt Volley
- Players will get telported back to the normal realm after 60 seconds.
- If Kalec dies in this phase, the fight will end.
Notes
- Arcane Resistance will help with damage from .Arcane Buffet
- Mages, Paladins, and Rogues can use ,Ice Block, andDivine Shieldto removeCloak of Shadowsdebuff.Arcane Buffet
Brutallus
Summary
- Brutallus is tauntable.
- Split the raid into 2 groups, each with 1 Tank, and Ranged DPS and Healers standing behind him and spread out to split damage from .Meteor Slash
- Melee DPS won't be soaking damage as they will always be behind the boss. Too many melee could cause some issues with splitting damage.
- Each group will soak 3 es, and then the other Tank willMeteor Slashafter Brutallus usesTaunt.Stomp
- If you get the debuff, you must run out of the group and make sure you don't get hit byBurn.Meteor Slash
- Brutallus will after 6 minutes.Berserk
Notes
- Mages, Paladins, and Rogues can use ,Ice Block, andDivine Shieldto removeCloak of Shadowsdebuff.Burn
Felmyst
Ground Phase
- Felmyst is not tauntable.
- Face Felmyst away from the raid because of .Cleave
- Spread out evenly into 3 groups so Priests can Mass Dispel.Gas Nova
- Healers pay attention to debuff on the Tank.Corrosion
- Move 20 yds away from players targeted by .Encapsulate
- Heal constant raid wide damage caused by .Noxious Fumes
- Felmyst will after 10 minutes.Berserk
Air Phase
- Ranged DPS can continue to damage Felmyst in the air, but need be mindful of their threat and make sure they don't pass the Tank.
- Felmyst will cast on a random player at the start of the phase, then once more right after the first one ends. Players targeted must move away from the beam.Demonic Vapor
- Once is finished, Skeleton adds will spawn that should be killed with AoE.Demonic Vapor
- After Felmyst casts both s, she will useDemonic Vapor, covering 1/3 of the area. This must be avoided at all costs.Fog of Corruption
- Once Felmyst uses 3 times, she will land.Fog of Corruption
Notes
- Hunters can use to help with the Skeletons in the Air Phase.Frost Trap
- Arcane Resistance can help with damage from .Encapsulate
- Nature Resistance can help with damage from .Noxious Fumes
Eredar Twins
Summary
- Phase 1 lasts until one of Sacrolash or Alythess is killed.
- All DPS focus Sacrolash.
- Sacrolash needs 2 Tanks because of .Confounding Blow
- A Warlock can be used to tank Alythess to more effectively kite the patches on the ground. A Protection Paladin can also do this effectively since they can build threat from range.Blaze
- Run into any patches if you need to removeBlazestacks.Dark Touched
- Stay loosely spread to avoid multiple players being hit by andShadow Nova.Conflagration
- orPurgeSpellstealfrom Alythess.Pyrogenics
- If you need to clear stacks, try to get hit by aFlame Touchedcast.Shadow Nova
- Healers watch out for additional raid damage caused by ,Flame Sear, andShadow Images.Shadow Blades
- Once Sacrolash dies, Phase 2 begins and Alythess will gain , and no longer useShadow Nova.Conflagration
- Both Twins will after 6 minutes.Berserk
Notes
- If you decide to kill Alythess first, Sacrolash will gain , and loseConflagration.Shadow Nova
M'uru
Phase 1
- Heal players targeted by .Negative Energy
- Kill the two Berserkers and one Mage that spawn from each side of the room. This happens every 60 seconds.
- Tank the Void Sentinel away from others because of . Have Ranged DPS switch to this.Shadow Pulse
- Kill the Void Spawns after the Void Sentinel dies.
- Every 45 seconds, the inner circle of the room will be covered by and will also spawn Dark Fiends. These can be killed by Dispels or Purges.Darknesscan hit all of them.Mass Dispel
- Once M'uru has been slain, Phase 2 will begin.
Phase 2
- Kill any remaining adds during the transition.
- Heal raid wide damage caused by . The number of targets will increase as the fight goes on.Negative Energy
- Move out of . One Dark Fiend will spawn that needs to be Dispelled or Purged.Darkness
- Try to stay spread out to avoid multiple players being hit by .Singularity
Notes
- You can group the Berserkers and Mages in Phase 1 on top of M'uru and AoE them down.
- Most of the adds in Phase 1 can be Crowd Controlled. Watch out for Berserkers' Flurry buff that increases attack and movement speed by 100%, and Mages' Spell Fury buff that causes their spells to be instant and deal 50% more damage.
Kil'jaeden
Phase 1
- Tank the Hand of the Deceivers away from each other because of .Soul Portal
- Ranged DPS and Healers stand at least 30 yds away from them because of .Shadow Bolt Volley
- Hand of the Deceivers can be Stunned and Silenced until they reach 20% health.
- Phase 2 begins once all of them are killed.
Phase 2
- Tank will be targeted by .Soul Flay
- Healers heal raid damage caused by .Legion Lightning
- Stay spread out to avoid damage from .Fire Bloom
- Kill Shield Orbs as quickly as possible.
- Once Kil'jaeden reaches 85% health, Phase 3 will begin.
Phase 3
- Kil'jaeden will start casting on random players. Try to stack before they appear so they can be easily picked up by your tanks.Sinister Reflection
- Kill Shield Orbs as quickly as possible.
- Avoid during his channeled cast.Shadow Spikes
- After this cast, one of the four Dragon Orbs on the edge of the room will be empowered. Assign a player to click this Orb, they will turn into a Blue Dragon and gain access to new abilities.
- Stay spread out to avoid splash damage caused by . The Blue Dragon can use theirFlame Dart Explosionto make players immune to this spell.Breath: Haste
- Stack up when Kil'jaeden begins to cast , and then have the Blue Dragon use theirDarkness of a Thousand Soulsto mitigate most of the damage.Shield of the Blue
- Phase 4 begins at 55% health. You need to get him there before he uses 3 times, because you will not have aDarkness of a Thousand Soulsavailable to use.Shield of the Blue
Phase 4
- This Phase is the same as Phase 3, but one additional Shield Orbs will spawn, and Kil'jaeden will start casting .Armageddon
- Phase 5 begins at 25% health. You need to get him there before he uses 3 times, because you will not have aDarkness of a Thousand Soulsavailable to use.Shield of the Blue
Phase 5
- Kill at the start of the phase.Sinister Reflection
- Avoid during his channeled cast.Shadow Spikes
- After this cast, Anveena sacrfices herself, stunning Kil'jaeden for a short time, and increasing his Holy Damage taken by 25%. All 4 Dragon Orbs will be empowered.
- frequency will increase.Armageddon
- Kil'jaeden will also cast more frequently too.Darkness of a Thousand Souls
- You need to get to kill him before he uses 9 times, because you will not have anyDarkness of a Thousand Soulsavailable to use.Shield of the Blue
Notes
- The Blue Dragon has a and an ability calledBlinkthat you can use as well.Breath: Revitalize