trial of the grand crusader Boss Guides - Wrath Classic (WOTLK)

Gormok
- Casters stay atleast 15 yards away from Gormok to avoid .Staggering Stomp
- Tanks taunt off each other to deal with damage.Impale
- Kill Snobold Vassals. They spawn every 20% health lost on a random player. Ranged should bring them to Melee.
- Avoid from Snobold Vassals.Fire Bomb
Acidmaw and Dreadscale
- One worm is mobile, the other is stationary. They switch states after burrowing.
- The mobile worm will only apply it's debuff to it's Tank. Tanks must kite the worm that is mobile.
- The stationary worm puts it's debuff on a random group of players.
- Dreadscale will always start out mobile, Acidmaw will always start out stationary.
- If you get hit by , run to the Dreadscale Tank. They will have a debuff called Burning Bile that will remove it.Paralytic Spray
- When Dreadscale is mobile, and you get hit with , run to the Tank who is on Acidmaw to remove their Paralytic Toxin caused byBurning Spray.Paralytic Bite
- Stay spread as best as you can without being too far away from Dreadscale so the Paralytic Toxin doesn't freeze you.
- Kill Acidmaw first and don't stand in front of the worms.
Icehowl
- Melee DPS can stand max melee range to avoid .Whirl
- Spread out to mitigate damage from .Arctic Breath
- Healers watch for spike damage on Tanks from .Ferocious Butt
- Healers top everyone off after so players don't die fromArctic Breath. Avoid Icehowl if he charges at you.Massive Crash
Notes
- On Heroic, each phase is on a timer. The next boss can spawn before the previous one dies.
- If you have a Paladin, they can off theHand of Protectiondebuff during the Phase 2 transition.Impale
Lord Jaraxxus
Summary
- Tank Jaraxxus in the center of the room.
- Spread out around him to help deal with .Fel Lightning
- Interrupt .Fel Fireball
- Dispel .Nether Power
- On Heroic, kill the s andNether Portals as quickly as possible.Infernal Eruption
- Kill the Mistress of Pain that spawns from the or the Infernals that spawn fromNether Portal.Infernal Eruption
- On Heroic, the Mistress of Pain gains .Mistress's Kiss
- Healers pump heals into players inflicted with .Incinerate Flesh
- Run towards the edge of the room if targeted by .Legion Flame
- On Heroic, Jaraxxus will also gain access to . Another reason to stay spread out.Touch of Jaraxxus
Notes
- Paladins can use to help mitigate raid damage.Fire Resistance Aura
- Mages can Spellstealfrom Jaraxxus.Nether Power
- If you get inflicted with , cast a spell from a non-primary school to trigger it.Mistress's Kiss
Faction Champions
Summary
- Try to start the fight with and AoE fear from a Warrior if possible, to pop the trinkets on the NPCs.
- The NPC's will reset their aggro table throughout the fight, so you must be prepared to kite, and use defensive cooldowns to survive if you are not a Tank.
- Recommended kill order is the Restoration Shaman, Discipline Priest, then the Rogue.
- After these 3 are dead, focus down the rest of the Melee NPCs, while CCing the rest of them.
- All players should be using all available Crowd Control available to them to help control the fight, especially early on when things are most hectic.
- Healers watch out for players targeted by the Rogue.
Val'kyr Twins
Summary
- Lightbane and Darkbane share the same health pool.
- Split the raid into two. Half attune to the light buff, and half attune to the dark buff.
- The light buff half will be damaging Darkbane, and the dark buff half will be damaging Lightbane.
- All players should do their best to soak the Concentrated Essences moving around the room. Soak the same color that your are attunened with, and avoid the other color.
- Once you soak enough Concentrated Essences, you will gain orEmpowered Darknessdepending on what color you soaked.Empowered Light
- The bosses share two abilities /Dark VortexandLight Vortex/Shield of Darkness.Shield of Lights
- For /Dark Vortex, swap colors to match the boss casting it. Swap back after the cast is finished.Light Vortex
- For /Shield of Darkness, swap colors opposite of the boss and break the shield so you can interruptShield of Lights, then switch back.Twin's Pact
- When one of the bosses uses /Shield of Darkness, the other boss will gainShield of Lights, so that Tank will need focus healing.Power of the Twins
- On Heroic, they each gain an ability called /Touch of Darkness. As long as your dark and light players are separated from each other, this won't pose a threat.Touch of Light
Notes
- There is a strategy called the Doorway Strategy. Instead of having the entire raid soak the Orbs, you assign 2-3 soakers to handle the Orbs, and the rest of the raid stacks where the entrance to the raid is.
- Paladins can use andFire Resistance Aurato help mitigate raid damage.Shadow Resistance Aura
Anub'arak
Phase 1
- Assign a DPS to kill the floating Frost Spheres to spawn on the ground.Permafrost
- On Heroic, you are limited to 6 Frost Spheres, on normal they will respawn.
- Heal players inflicted with . and watch out for spike damage on the Tank caused by.Freezing Slash
- Off Tank(s) pick up the Nerubian Burrowers (2 in Normal, 4 in Heroic) and tank them near Anub'arak so they can be cleaved.
- Tank Nerubian Burrowers on top of to prevent them from usingPermafrost.Submerge
- Nerubian Burrowers apply , and on Heroic gainExpose Weakness. Interrupt this cast.Shadow Strike
Phase 2
- Phase 2 starts when Anub'arak burrows into the ground.
- Kill Scarabs. They will pursue random targets and randomly become enraged, increasing attack speed, and becoming immune to slows and stuns.
- If you are Pursued by Anub'arak, you must try to kite the as long as possible before standing onPursuing Spikes.Permafrost
- Once Anub'arak reaches you, he will cast , but this will fail if he is beneath aImpalepatch, but it will consume it.Permafrost
Phase 3
- Starts at 30% Health.
- Anub'arak uses for the rest of the fight.Leeching Swarm
- Healers must do their best to keep players alive, without healing them too much, since leeches the target's current health every second, you want players to remain under 50% HP.Leeching Swarm
- On Heroic, Anub'arak will continue spawning Nerubian Burrowers.
- Save for this phase.Bloodlust
Notes
- Paladins can use on layers who are pursued by Anub'arak in Phase 2 to make that player immune toHand of Protection. Try using this right before aPursuing Spikespatch on the ground, then right before it runs out, run into the patch. Doing this will lower the amount of players Anub'arak pursues in Phase 2, which will help keepPermafrostavailable for the rest of the fight.Permafrost