Wrath Classic (WOTLK) naxxramas (10) Boss Guides

Anub'RekhanAnub'Rekhan
Summary
  • Spread out to avoid multiple players being hit by
    Impale
    .
  • Focus DPS on Crypt Guards. One will spawn shortly after the boss is pulled, and one will spawn every time
    Locust Swarm
    is casted.
  • The main tank should kite Anub'Rekhan on the outer edge of the room when he casts
    Locust Swarm
    .
  • The rest of the raid should stay away from Anub'Rekhan during
    Locust Swarm
    to avoid getting silenced.
  • Kill Corpse Scarabs that spawn after Crypt Guards die, or when a player dies.
Notes
  • Hunters can use
    Aspect of the Pack
    during
    Locust Swarm
    to help the tank kite.
  • Crypt Guards can be stunned.
  • Hunters and Mages can use
    Frost Trap
    and
    Frost Nova
    to help control Corpse Scarabs.
Grand Widow Faerlina
Summary
  • Move out of
    Rain of Fire
    .
  • Cleanse poison from
    Poison Bolt Volley
    .
  • Worshippers are immune to
    Mind Control
    in 10 man.
  • Off tank will pick up all 4 Worshippers.
  • Shortly before Faerlina gets the
    Frenzy
    buff, the main tank should bring her over to the off tank and DPS should kill one of the Worshippers to remove the
    Frenzy
    buff.
  • Main tank should move Faerlina back to her original position afterwards.
  • If you are the off tank, make sure you don't kill any of the Worshippers.
Notes
  • If you sacrifice a Worshipper before Faerlina gets
    Frenzy
    , it will delay it for 30 seconds, if you do it after she gets it, you will delay it for 60 seconds.
  • Shamans can use
    Cleansing Totem
    to help with
    Poison Bolt Volley
    .
Maexxna
Summary
  • Help the player afflicted by
    Web Wrap
    , which is casted 20 seconds into the fight, then every 40 seconds afterwards.
  • Healers make sure to top off the tank and apply HoTs before
    Web Spray
    which is casted every 40 seconds.
  • Tank Maexxna away from the raid because of
    Poison Shock
    .
  • Cleanse
    Necrotic Poison
    as quickly as possible.
  • AoE down the Spiderlings.
  • At 30% HP, Maexxna gains
    Frenzy
    .
Notes
  • Shamans can use
    Cleansing Totem
    to help with
    Necrotic Poison
    . This can be especially useful during
    Web Spray
    .
Noth the Plaguebringer
Phase 1
  • Decurse the 3 players with
    Curse of the Plaguebringer
    or else you will wipe because the raid will be afflicted with
    Wrath of the Plaguebringer
    .
  • If you happen to miss a decurse,
    Wrath of the Plaguebringer
    is healable unlike the 25 man version.
  • Kill the two Plagued Warriors when the spawn.
Phase 2
  • Lasts for 70 seconds.
  • Kill the wave of skeletons. If you are in the second or third skeleton phase, prioritize the Plagued Guardian.
Notes
  • If you don't have a decurser, make sure the players with the
    Curse of the Plaguebringer
    debuff are at least 30 yards away from the rest of the raid.
Heigan the Unclean
Phase 1
  • Lasts for 90 seconds.
  • Ranged DPS and Healers stand on the platform to avoid being hit by
    Spell Disruption
    .
  • Cleanse
    Decrepit Fever
    .
  • Tank and Melee move through the safe zones to avoid
    Eruption
    . Zone 1 is furthest left if you are facing the platform.
  • The order of safety zones will be 1-2-3-4-3-2-1-2.
Phase 2
  • Lasts for 45 seconds.
  • Heigan teleports to the platform. Ranged DPS and Healers must leave the platform to avoid
    Plague Cloud
    and go straight to zone 1.
  • Everyone must now move through the safe zones to avoid
    Eruption
    .
  • The order of safety zones will be 1-2-3-4-3-2-1-2-3-4-3-2.
Notes
  • Heigan has no Enrage timer. Your number one priority should be to avoid his
    Eruption
    spell.
  • You can use Smoke Flares to help mark each safe zone.
Loatheb
Summary
  • Every 20 seconds, Loatheb will cast
    Necrotic Aura
    .
  • Healers will only have a 3 second window to heal, so they can start pre-casting a heal before the debuff wears off to maximize healing during the window.
  • Every 30 seconds, Loatheb will cast
    Deathbloom
    .
  • Every 30 seconds, Loatheb will summon a Spore. Once the assigned group is within 10 yards, kill it to gain
    Fungal Creep
    .
  • After 2 minutes, Loatheb will start casting
    Inevitable Doom
    every 30 seconds.
Notes
  • Priests can use
    Power Word: Shield
    and Paladins can use
    Sacred Shield
    during
    Necrotic Aura
    .
  • Druids can time their
    Lifebloom
    to pop once
    Necrotic Aura
    expires.
  • Paladins, Rogues, and Mages can use
    Divine Shield
    ,
    Cloak of Shadows
    , and
    Ice Block
    to remove
    Inevitable Doom
    .
Instructor Razuvious
Summary
  • Both tanks use the Orb of Domination to mind control the two Death Knight Understudies.
  • The first tank should use
    Bone Barrier
    , followed by
    Taunt
    , then use
    Blood Strike
    on cooldown.
  • Right before
    Bone Barrier
    runs out, the other tank should use their
    Bone Barrier
    and
    Taunt
    Razuvious.
  • After using
    Taunt
    twice, cancel the mind control, and re-use the Orb of Domination.
  • There will be some raid wide damage caused by
    Jagged Knife
    and
    Disrupting Shout
    .
  • Make sure to heal the Death Knight Understudies.
Notes
  • Bone Barrier
    will be 6 on your bar,
    Taunt
    will be 5, and
    Blood Strike
    will be 4.
Gothik the Harvester
Phase 1
  • Gothik is invulnerable during this phase.
  • Split your raid into two groups, with more DPS on the undead side.
  • Waves of mobs will spawn on the living side, and once killed, a corresponding mob will spawn on the undead side.
  • Unrelenting Trainees are non elites that use
    Death Plague
    . Healers should dispel this. 24 of these will spawn in total.
  • When Unrelenting Trainees die, Spectral Trainees will spawn on the undead side. They will cast Arcane Explosion.
  • Unrelenting Deathknights are elites that use
    Shadow Mark
    and will
    Intercept
    . 7 of these will spawn in total.
  • When Unrelenting Deathknights die, Spectral Deathknights will spawn on the undead side. They have a Whirlwind ability.
  • Unrelenting Riders are elites that have
    Unholy Aura
    and will cast
    Shadowbolt Volley
    on targets afflicted by
    Shadow Mark
    . 4 of these will spawn in total.
  • When Unrelenting Riders die, Spectral Riders and Spectral Horses will spawn on the undead side. Spectral Riders have
    Unholy Aura
    and
    Drain Life
    , and Spectral Horses have
    Stomp
    .
  • This phase is all about controling the amount of mobs you kill on the living side, and making sure the undead side doesn't get overwhelmed. The undead mobs are stronger than the living mobs, so communication between both sides will be important.
Phase 2
  • Gothik will come down after about 4:30 minutes has passed.
  • He will cast
    Harvest Soul
    every 15 seconds on the entire raid, as well as
    Shadowbolt
    on his current target.
  • Kill all remaining mobs, then switch to Gothik.
  • Gothik will switch back and forth between the living and the undead side until 30% HP, then the gate will open and the entire raid can DPS him down together.
Four Horsemen
Summary
  • The Four Horsemen will run to different corners of the room when engaged.
  • Each Horsemen will cast a Mark on every player within 45 yards which will infinitely stack through the encounter increasing damage every application. Starts at 0, then increases to 500, 1,500, 4,000, 12,500, 20,000, then increases by 1,000 from here.
  • The Marks last for 25 seconds and there must always be someone in range to get hit by the Mark.
  • Each Horsemen will first cast their Mark 24 seconds after the pull. Korth'azz and Rivendare will apply it every 12 seconds afterwards, and Zeliek and Blaumeux will apply theirs every 15 seconds afterwards.
  • Split your raid into three groups. A ranged DPS and healer for Zeliek and Blaumeux, and 1 tank, 2 DPS, and 1 healer for each of Korth'azz and Rivendare.
  • At 3 stacks of their respective Mark, the ranged DPS and healer will switch from Zeliek and Blaumeux, and the same thing goes for the other 2 groups for Korth'azz and Rivendare.
  • The groups on Korth'azz and Rivendare will meet halfway, and the tanks will
    Taunt
    off each other and go to the other side of the room. Make sure to stay stacked during this because of
    Meteor
    from Korth'azz.
  • Zeliek will cast
    Holy Bolt
    and Blaumeux will cast
    Shadow Bolt
    and
    Void Zone
    .
  • Korth'azz will cast
    Meteor
    so stay stacked, and Rivendare will cast
    Unholy Shadow
    .
  • After Korth'azz and Rivendare are killed, the 2 groups will move over to help with Zeliek and Blaumeux. You will still need to alternate every 3 stacks.
Patchwerk
Summary
  • Patchwerk is a DPS check fight. He will
    Berserk
    at 6 minutes.
  • Two tanks are required for this fight.
  • In order to soak
    Hateful Strike
    , the off tank must be in melee range, must be second or third in threat, and must have the higest health of available targets.
  • The better geared tank should be the one soaking
    Hateful Strike
    .
  • Patchwerk will
    Frenzy
    at 5% HP.
Notes
  • Melee DPS can dip into the slime to lose HP to avoid getting hit by
    Hateful Strike
    .
Grobbulus
Summary
  • Tank Grobbulus on the outside edges of the room and face him away from the raid because of
    Slime Spray
    .
  • Have your off tank pick up the Fallout Slime when the main tank gets hit by
    Slime Spray
    . Kill these as quickly as possible as they deal 1,000 damage every 2 seconds in a 10 yard radius.
  • Move Grobbulus slowly every time he casts
    Poison Cloud
    .
  • If you are targeted by
    Mutating Injector
    , move close to the last
    Poison Cloud
    before getting dispelled or dropping the pool, in order to conserve space within the room.
    Mutating Injector
    will be cast more frequently throughout the fight.
Gluth
Summary
  • Tank Gluth near the door on the other side of the room.
  • Two tanks are required to deal with
    Mortal Wound
    .
    Taunt
    off each other after reaching 3/4 stacks.
  • Zombie Chows will spawn from the grates in the back of the room and will need to be kited around the back of the room until Gluth uses
    Decimate
    .
  • Once
    Decimate
    is used, all Zombie Chows will be reduced to 5% HP and start to run towards Gluth. If any of them reach him they will heal him for 5% of his total HP, so kill them quickly.
  • Healers must top off the tanks after
    Decimate
    is used.
  • Gluth will Enrage throughout the encounter.
Notes
  • Kiting the Zombie Chows will be a raid wide effort. They are slowable and stunnable. Hunters should use
    Frost Trap
    , Mages should use
    Frost Nova
    and
    Blizzard
    , and Shamans should be using
    Earthbind Totem
    just to name a few.
  • Rogues can use
    Shiv
    combined with
    Mind-numbing Poison
    and Hunters can use
    Tranquilizing Shot
    to remove
    Enrage
    .
Thaddius
Phase 1
  • In this phase, you will fight Feugen and Stalagg. They must stay on their platforms the entire encounter.
  • Split the raid into 2 groups. Feugen and Stalagg need to die within 5 seconds of each other or else they will resurrect with full health.
  • Feugen has a
    Static Field
    aura, and Stalagg will cast
    Power Surge
    .
  • Both have an ability called
    Magnetic Pull
    that will pull the opposite tank to their platform.
Phase 2
  • After Feugen and Stalagg die, jump to Thaddius' platform. If you miss the jump and are late to the platform, make sure you stay away from the raid until a
    Polarity Shift
    is casted again.
  • Thaddius will become active after 15 seconds.
  • Once
    Polarity Shift
    is casted, group up with players with the same charge.
  • Healers watch out for raid damage caused by
    Chain Lightning
    .
  • There must always be someone in melee range of Thaddius or else he will use
    Ball Lightning
    on the higest threat target.
  • Thaddius will Enrage after 6 minutes.
Notes
  • Priests can use
    Levitate
    and Mages can use
    Slow Fall
    to help with the jump.
Sapphiron
Phase 1
  • Sapphiron has a
    Frost Aura
    causing raide wide damage throughout the encounter.
  • Don't stand directly behind him to avoid being hit by his tail, and don't stand in front of him to avoid being hit by his Cleave.
  • Decurse
    Life Drain
    as quickly as possible.
  • Ranged DPS and Healers spread out on the same side of the room. Avoid
    Chill
    .
Phase 2
  • Occurs every 45 seconds. Sapphiron will fly into the air.
  • Stay loosely spread to avoid excess damage from
    Icebolt
    . This will be cast on 2 players every time.
  • After the players are hit by
    Icebolt
    , run behind the block of ice to avoid the damage caused by
    Frost Breath
    .
  • After reaching 10% HP, Sapphiron will no longer fly into the air.
Notes
  • Frost Resistance will help greatly with this encounter. Paladins can use
    Frost Resistance Aura
    and Shamans can use
    Frost Resistance Totem
    .
  • Try not to move Sapphiron too much if you're the tank. It's okay to be hit by
    Chill
    , it can be healed through.
Kel'Thuzad
Phase 1
  • Kel'Thuzad is invulnerable during this phase. He will become active after 3:50 minutes, this phase will be about managing the waves of adds.
  • Soldiers of the Frozen Waste are slow moving, low health mobs that explode when they touch an enemy causing Shadow damage to the entire raid. Ranged DPS need to take care of these.
  • Unstoppable Abominations will need to be tanked, and Melee DPS will be focusing on these.
  • Soul Weavers are slow moving, and will deal AoE Shadow damage and knock back at least 3 players if it reaches their target.
Phase 2
  • Finish off all remaining adds from Phase 1. Make sure to keep your distance from Soul Weavers.
  • Healers watch out for burst damage on the Tank caused by
    Frostbolt
    . This can be interrupted.
  • There will be AoE damage from
    Frostbolt Volley
    .
  • Stay spread out to avoid chaining
    Frost Blast
    (won't target the tank in 10 man), as well as
    Detonate Mana
    .
  • Move out of
    Shadow Fissure
    , this will one shot you.
Phase 3
  • Starts at 45% HP.
  • Two Guardians of the Icecrown will spawn that need to be picked up by the Off Tank. They will use
    Blood Tap
    about every 15 seconds but increases in frequency over time.
  • Continue DPSing Kel'Thuzad and ignore the Guardians of the Icecrown.