icecrown citadel Boss Guides - Wrath Classic (WOTLK)

Lord MarrowgarLord Marrowgar
Summary
  • Tanks stack to split damage from
    Bone Slice
    .
  • Avoid
    Coldflame
    . They will always move in a straight line, so you just need to side step.
  • Break out and heal players targeted by
    Bone Spike Graveyard
    as quickly as possible.
  • Every 30 seconds, Lord Marrowgar will use
    Bone Storm
    . Move away if you are targeted during this.
  • Bone Storm
    will apply a bleed that will need to be healed.
  • During
    Bone Storm
    , Lord Marrowgar will periodically stop and cast four
    Coldflame
    s spawning directly underneath him.
Notes
  • Paladins can use
    Frost Resistance Aura
    and Shamans can use
    Frost Resistance Totem
    to help mitigate damage from
    Coldflame
    .
Lady Deathwhisper
Phase 1
  • Lady Deathwhisper is protected by a
    Mana Barrier
    that needs to be depleted in order to start Phase 2.
  • This phase will be about keeping up damage on Lady Deathwhisper, without falling behind on the adds that will be spawning.
  • Shortly after the start of the fight, and every minute after, 7 (3 in 10 man) adds will spawn. 3 on the left side, 3 on the right, and 1 from the stairs.
  • The left side will always have 2 Fanatics and 1 Adherent, the right side will always have 2 Adherents and 1 Fanatic.
  • Interrupt Adherents'
    Deathchill Bolt
    , and remove
    Curse of Torpor
    from afflicted players.
  • They will also randomly gain a buff called,
    Shroud of the Occult
    , that needs to be broken by Physical DPS.
  • Fanatics will cast
    Necrotic Strike
    and
    Vampiric Might
    .
  • Lady Deathwhisper will sometimes empower her adds.
  • Empowered Adherents will gain
    Deathchill Blast
    and become uninterruptable.
  • Empowered Fanatics will deal 100% increased damaged, but are slowed by 25% so they can be kited.
  • Lady Deathwhisper will sometimes cast
    Animate Dead
    .
  • Reanimated Fanatics take 99% reduced Physical Damage, and Reanimated Adherents take 99% reduced Magical Damage.
  • Adherents and Fanatics will also sometimes randomly use
    Dark Martyrdom
    , which will cause them to become reanimated after exploding.
  • Avoid
    Death and Decay
    , and Healers watch out for spike damage from
    Shadow Bolt
    .
  • Crowd Control any players targeted by
    Dominate Mind
    (25 man).
  • Any adds alive once the
    Mana Barrier
    is depleted will need to be killed in Phase 2, so be careful when you transition into Phase 2.
Phase 2
  • Lady Deathwhisper will continue to cast
    Death and Decay
    and
    Dominate Mind
    .
  • Interrupt
    Frostbolt
    .
  • Healers watch for AoE damage caused by
    Frostbolt Volley
    .
  • Move away from Vengeful Shades, they will explode if they reach you.
  • Tanks
    Taunt
    off each other to deal with
    Touch of Insignificance
    .
  • Heroic Only - Adds will continue to spawn on one side of the room, and Vengeful Shades will do an AoE explosion instead of a single target one.
  • Heroic Only - Lady Deathwhisper becomes immune to
    Taunt
    .
Notes
  • Mages can
    Spellsteal
    and Shamans can
    Purge
    Vampiric Might
    from Fanatics.
  • Paladins can use
    Frost Resistance Aura
    and Shamans can use
    Frost Resistance Totem
    to help mitigate damage in Phase 3.
Gunship Battle
  • Equip your Jetpacks.
  • Assign players to the Gunship Cannons. Use
    Cannon Blast
    to generate Heat, and
    Incinerating Blast
    to consume your Heat to prevent overheating.
  • AoE down the adds that spawn on your ship. Melee DPS watch out for
    Bladestorm
    from Sergeants.
  • Adds become stronger the longer they are left alive, so kill them as quickly as possible.
  • Ranged DPS kill the Rifelmen on the enemy ship.
  • Throughout the fight, the Gunship Cannons will become frozen and unuseable. You must kill the Mage on the enemy ship to break them free.
  • Send a group consisting of Melee Dps, a Tank, and healers over to the enemy ship by using their Jetpacks.
  • Kill the Mage as quickly as possible because the Commander on the enemy ship gains a stacking buff increasing their damage, which will eventually be too difficult to tank.
  • Use Jetpacks to get back to your ship once the Mage is killed.
  • Avoid enemy rockets on the ground when on your ship.
Deathbringer Saurfang
Summary
  • Saurfang enrages after 6 minutes.
  • He has two passive abilities
    Blood Link
    and
    Blood Power
    .
  • Ranged stay spread to mitigate damage from
    Blood Nova
    .
  • Healers watch out for players with
    Boiling Blood
    .
  • Tanks
    Taunt
    off each other when afflicted by
    Rune of Blood
    .
  • When Saurfang reaches 100 Blood Power, he will cast
    Mark of the Fallen Champion
    on a random player.
  • This player must be kept alive or else they will heal Saurfang for 20% (5% on normal) of his Health.
  • Every 35 seconds, 5 Blood Beasts (2 in 10 man) will spawn around Saurfang.
  • Blood Beasts must be kited and killed by Ranged DPS. They have
    Resistant Skin
    so they must be killed with single target abilities.
  • Heroic Only - Blood Beasts will cast
    Scent of Blood
    shortly after spawning.
  • Saurfang uses
    Frenzy
    at 30% HP.
Notes
  • Blood Beasts can be Crowd Controlled. Hunters and Mages are great at dealing with Blood Beasts with
    Frost Trap
    and
    Frost Nova
    . Paladins should always have
    Hammer of Justice
    available as well.
  • Melee DPS be careful using AoE abilities such as
    Divine Storm
    if Blood Beasts are about to spawn to prevent pulling aggro on them.
Festergut
  • Festergut enrages after 5 minutes.
  • Heal raid wide damage caused by
    Gaseous Blight
    .
  • Ranged stay spread out to avoid multiple players being hit by
    Vile Gas
    .
  • Tanks will receive a stacking debuff called
    Gastric Bloat
    . They must
    Taunt
    off each other when at 9 stacks to prevent exploding and wiping the raid.
  • Heroic Only - Professor Putricide will periodically toss
    Malleable Goo
    at random players from the balcony, these must be dodged.
  • Throughout the fight, Festergut will cast
    Inhale Blight
    , which also reduces the damage dealt by
    Gaseous Blight
    .
  • This means that that raid wide damage will decrease, but Tank damage will increase substantially after each
    Inhale Blight
    cast.
  • Throughout the fight, 3 random players (2 in 10 man) will be inflicted with
    Gas Spore
    , which will detonate after 12 seconds.
  • Everyone in the raid must stack up on one of the players with
    Gas Spore
    , so they can receive a stacking buff to prevent being killed by
    Pungent Blight
    , then spread back out.
  • About 20 seconds after Festergut uses
    Inhale Blight
    for the third time, he will cast
    Pungent Blight
    which will remove your buff stacks, remove Festergut's stacking damage buff, and release
    Gaseous Blight
    back into the room.
Notes
  • Heroic Only -
    Malleable Goo
    might be casted when you are stacking up for the
    Gas Spore
    explosion, so react accordingly.
  • Paladin Tanks can remove
    Gastric Bloat
    with
    Divine Shield
    .
  • Mages and Shadow Priests can use
    Ice Block
    and
    Dispersion
    to survive damage caused by
    Pungent Blight
    , so they can ignore stacking for
    Gas Spore
    .
Rotface
Summary
  • Heroic Only - Professor Putricide will periodically cast
    Vile Gas
    at random ranged players from the balcony, so stay spread out just like on the Festergut fight.
  • Avoid
    Slime Spray
    .
  • Throughout the fight, an outer quarter of the room will be covered by
    Ooze Flood
    . Each quarter will be covered at least once before repeating.
  • Throughout the fight, players will be randomly inflicted with
    Mutated Infection
    , which will spawn a Small Ooze when Cleansed or when the debuff runs out.
  • Two Small Oozes will merge into a Big Ooze, and a Big Ooze will gain a stacking damage buff when it merges with a Small Ooze.
  • Once a Big Ooze merges with a Small Ooze 5 times, it will use
    Unstable Ooze Explosion
    and kill itself.
  • The Off Tank will tank the first two Small Oozes before they merge, they will then will kite the Big Ooze around the outer edge of the room.
  • Players who get inflicted with
    Mutated Infection
    must run in front of the Off Tank's path, so when they get Cleansed, the Big Ooze will run into the Small Ooze and merge.
Notes
  • Be careful not to accidentally merge two Small Oozes when you already have a Big Ooze alive.
  • The Off Tank can run through
    Ooze Flood
    while kiting, Paladins can use
    Hand of Freedom
    to help out.
Professor Putricide
All Phases
  • Heroic Only - Professor Putricide will cast
    Unbound Plague
    on a random player.
  • Heroic Only - After taking a few ticks from the debuff, pass it onto another player who doesn't have the
    Plague Sickness
    debuff.
Phase 1
  • Off Tank should click the table to gain control of Mutated Abomination.
  • Use
    Eat Ooze
    to consume
    Mutated Slime
    puddles on the ground.
  • Professor Putricide will alternate spawning a Volatile Ooze from the Green Tank, and a Gas Cloud from the Orange Tank.
  • Volatile Ooze will always be the first one to spawn, so start the fight with Professor Putricide tanked near the Orange Tank.
  • Volatile Ooze will cast
    Volatile Ooze Adhesive
    on a random player when it spawns, and must be killed before it reaches that player or else it will explode.
  • The Off Tank controlling Mutated Abomination should use
    Regurgitated Ooze
    to slow it down.
  • After killing the Volatile Ooze, the whole raid should move towards the Green Tank, as a Gas Cloud will shortly spawn from the Orange Tank.
  • The Gas Cloud will put
    Gaseous Bloat
    on a random player that starts at 10 stacks, and automatically remove 1 stack every 2 seconds.
  • If the Gas Cloud reaches the player, it will deal increased damage based on the number of
    Gaseous Bloat
    stacks, so kill it before it reaches that player.
  • The Off Tank controlling Mutated Abomination should use
    Regurgitated Ooze
    to slow it down.
Phase 2
  • Starts at 80% Health.
  • Heroic Only - Professor Putricide will inflict half the raid with
    Ooze Variable
    and the other half with
    Gas Variable
    and spawns a Volatile Ooze and a Gas Cloud.
  • Heroic Only - The Off Tank controlling Mutated Abomination will only be able to slow one of the adds, so kite effectively and DPS whichever add your debuff allows you to.
  • This phase is the same as Phase 1, with two additional abilities
    Choking Gas Bomb
    and
    Malleable Goo
    .
  • Move away from
    Choking Gas Bomb
    before they explode.
  • Ranged players dodge
    Malleable Goo
    .
Phase 3
  • Starts at 35% Health.
  • Just like Phase 2, Professor Putricide will inflict half the raid with
    Ooze Variable
    and the other half with
    Gas Variable
    and spawns a Volatile Ooze and a Gas Cloud.
  • Adds will stop spawning, but
    Choking Gas Bomb
    and
    Malleable Goo
    will continue to be casted.
  • Kill any remaining adds from the previous phase.
  • The Mutated Abomination will despawn, and the Off Tank must help tank Professor Putricide to deal with
    Mutated Plague
    .
  • This means
    Mutated Slime
    will no longer be getting consumed, and will slowly fill the entire room.
  • Three Tanks are recommended for this to manage the stacks of
    Mutated Plague
    , since each stack will do increasing raid wide damage, so
    Taunt
    off each other each stack.
Blood Prince Council
Summary
  • Only one Prince can be damaged at a time because of
    Invocation of Blood
    . This will also give that Prince access to an empowered version of one of their spells.
  • Invocation of Blood
    switches every 30 seconds.
  • Valanar will always be the Prince with
    Invocation of Blood
    at the start of the fight.
  • Stay spread out to mitigate damage from Valanar's
    Shock Vortex
    .
  • For
    Empowered Shock Vortex
    , Melee run out and spread out when the cast begins.
  • Assign Ranged DPS to deal with Valanar's
    Kinetic Bombs
    to prevent them from hitting the ground.
  • Stay spread out to mitigate damage from Taldaram's
    Glittering Sparks
    .
  • If targeted by Taldaram's
    Ball of Flames
    , or
    Empowered Ball of Flames
    , run away from it.
  • While the player runs away, the rest of the raid should run with the
    Ball of Flames
    to drain its power before it reaches its target.
  • The third Prince Keleseth will cast
    Shadow Lance
    and will summon Dark Nucleus.
  • The Tank on Keleseth, which can be a Ranged Tank like a Warlock, needs to damage the Dark Nucleus to gain the buff
    Shadow Resonance
    .
  • Aim to have at least 3 stacks of
    Shadow Resonance
    to deal with
    Empowered Shadow Lance
    .
  • Heroic Only - Limit movement as much as possible to deal with
    Shadow Prison
    .
Blood-Queen Lana'thel
Summary
  • Two Tanks are needed to deal with
    Blood Mirror
    .
  • Healers watch out for
    Delirious Slash
    on the Tank.
  • Blood-Queen has an aura called
    Shroud of Sorrow
    that deals raid wide damage the entire encounter.
  • Heroic Only -
    Shroud of Sorrow
    damage will increase with each player who has the
    Essence of the Blood Queen
    buff.
  • Ranged stay spread out in a semi-circle to deal with
    Twilight Bloodbolt
    , but try to leave an opening in the center of the room to deal
    Pact of the Darkfallen
    . Linked players run to the center of the room to remove the debuff.
  • Run away if targeted by
    Swarming Shadows
    , it will follow you until the debuff expires.
  • Every 2 minutes, Blood-Queen will fly into the air and use
    Incite Terror
    and cast
    Bloodbolt Whirl
    on the entire raid.
  • Spread out as quickly as possible once the fear from
    Incite Terror
    finishes.
  • 15 Seconds after the start of the fight, Blood-Queen will use
    Vampiric Bite
    on the highest threat player besides the Tank.
  • This player will gain the buff
    Essence of the Blood Queen
    for 60 seconds.
  • After 60 seconds, your Action Bars will change, and you must use
    Vampiric Bite
    on another player to prevent being Mind Controlled within 10 seconds.
  • Every 60 seconds for the rest of the fight, players with the
    Essence of the Blood Queen
    will need to use
    Vampiric Bite
    on a player who hasn't been bitten yet.
  • Blood-Queen has a 5:30 minute enrage timer. Assuming everyone is using
    Vampiric Bite
    as quickly as they can, you should have 16 DPS with
    Essence of the Blood Queen
    around the 4:30 mark.
  • This will be the best time to use
    Bloodlust
    .
Notes
  • Priests can use
    Fear Ward
    and Shamans can use
    Tremor Totem
    to mitigate fear from
    Incite Terror
    .
Valithria Dreamwalker
Summary
  • Valithria must be healed to 100% HP to end the encounter.
  • Heroic Only - Her health decays over time.
  • Assign healers to heal Valithria and healers to heal the raid.
  • AoE the Archmages who surround Valithria.
  • Every 30 seconds,
    Nightmare Portals
    will spawn. They will look like red orbs (green on normal) on the ground before they become active.
  • The healers assigned to Valithria must enter the portals and touch orbs, which will grant them
    Emerald Vigor
    .
  • Heroic Only - These orbs will apply a DoT, and these orbs do not respawn which means you need to leave orbs up for future
    Nightmare Portals
    to maintain your stacks of
    Emerald Vigor
    .
  • It's imperative healers assigned to Valithria maintain their stacks throughout the fight.
  • For dealing with the adds that spawn, split the raid into two groups for the left and the right side of the room.
  • Kill Blazing Skeletons as quickly as possible because of their
    Lay Waste
    ability.
  • Suppressers will channel
    Suppression
    on Valithria.
  • Risen Archmages will cast
    Column of Frost
    ,
    Frostbolt Volley
    , and
    Mana Void
    .
  • Interrupt
    Frostbolt Volley
    .
  • Heroic Only -
    Frostbolt Volley
    drains 2,000 Mana.
  • A Ranged DPS can kite the Zombies. They will cast
    Corrosion
    and use
    Acid Burst
    .
  • Have your Tanks pick up the Abominations. They will cast
    Gut Spray
    which is a cleansable Disease, and spawn Rot Worms when they die.
Notes
  • Hunters and Mages are great at dealing with Zombies with
    Frost Trap
    and
    Frost Nova
    .
Sindragosa
Ground Phase
  • Face Sindragosa away from the raid because of
    Frost Breath
    .
  • The raid should stand on the sides of her to avoid her
    Tail Smash
    .
  • Heal raid wide damage caused by
    Frost Aura
    .
  • Tanks, and Physical DPS will need to watch their
    Permeating Chill
    debuff stacks.
  • Casters will need to deal with the
    Unchained Magic
    debuff, which will apply stacks of the
    Instability
    debuff.
  • Heroic Only -
    Instability
    damage is noe AoE instead of single target.
  • Throughout this phase, Sindragosa will cast
    Icy Grip
    , and then begin to cast
    Blistering Cold
    . You must run away from her to avoid being hit by it.
Air Phase
  • Occurs about every 2 minutes.
  • Sindragosa will mark 6 players (2 in 10 man) with
    Frost Beacon
    .
  • These players must not be near anyone when they become an
    Ice Tomb
    .
  • Sindragosa will then cast
    Frost Bomb
    4 times at random locations that must be avoided by standing behind an
    Ice Tomb
    .
  • During this time, the raid should be damaging each
    Ice Tomb
    so they are quickly broken after the 4th
    Frost Bomb
    is casted because the players inside will start to suffer from
    Asphyxiation
    .
Phase 3
  • Starts at 35% HP.
  • Sindragosa will use all of her abilities from her Ground Phase and will no longer go into her Air Phase.
  • She stops casting
    Frost Bomb
    , but will still cast
    Frost Beacon
    and
    Ice Tomb
    .
  • Standing behind an
    Ice Tomb
    will be required to deal with her new ability in this phase
    Mystic Buffet
    to limit stacks getting too high.
Notes
  • Paladins can use
    Frost Resistance Aura
    and Shamans can use
    Frost Resistance Totem
    .
The Lich King
Phase 1
  • Tank the The Lich King near the edge of the platform, or make sure he's there before he transitions into the next phase.
  • Healers top off targets inflicted with
    Infest
    .
  • Heroic Only - Stay spread out to help deal with
    Shadow Trap
    . Move away when targeted with it.
  • Drudge Ghouls will die to passive cleave.
  • Shambling Horror must be tanked away and faced away from the raid because of
    Shockwave
    . They are stunnable.
  • They will
    Enrage
    which can be removed by Hunter
    Tranquilizing Shot
    .
  • Shambling Horrors will
    Frenzy
    at 20% health.
  • All DPS will focus on The Lich King, the Shambling Horrors will be killed by
    Necrotic Plague
    .
  • Every 15 seconds,
    Necrotic Plague
    will be applied to a random player. This player must run near a Shambling Horror and get Cleansed, so the debuff will go on to them.
  • Every time
    Necrotic Plague
    bounces, The Lich King will gain a stacking buff called
    Plague Siphon
    .
Phase 1.5
  • Starts at 70% Health.
  • The player who gets
    Necrotic Plague
    during the transition must move away from the raid and get Cleansed.
  • The Lich King will run to the center of the room and cast
    Remorseless Winter
    . Get to the edge of the platform to avoid it.
  • Stay spread out to mitigate damage from
    Pain and Suffering
    .
  • Ranged DPS kill Ice Spheres before they reach the raid or else they will cast
    Ice Burst
    .
  • Tanks pick up Raging Spirits that spawn from players and face them away from the raid because of their
    Soul Shriek
    .
  • Raging Spirits get summoned every 20 seconds. After the third one, The Lich King will cast
    Quake
    .
  • The raid must move away from the edge of the platform.
Phase 2
  • The Lich King will continue to cast
    Infest
    from Phase 1.
  • Run to the center of the room and finish killing any remaining Raging Spirits.
  • Two Val'kyr will pick up two random players and attempt to drop them off the edge of the platform.
  • DPS them to 50% (need to kill on normal) health so they drop the player.
  • Heroic Only - They will then begin to cast
    Life Siphon
    in the air. Tanks should
    Taunt
    them.
  • The other ability the raid will need to deal with is
    Defile
    , which requires you to stay spread out to avoid it growing. Try to drop
    Defile
    outside the inner circle if you can.
  • This means you will be stacking as best you can in the center of the room before a Val'kyr, and spreading out as best you can in the center of the room before Defile gets casted.
  • Rotate raid cooldowns on the Tank when The Lich King uses
    Soul Reaper
    .
Phase 2.5
  • Same as Phase 1.5, but Raging Spirits spawn every 15 seconds.
  • This phase will last 1 minute.
Phase 3
  • The Lich King will continue to cast
    Defile
    and
    Soul Reaper
    from Phase 2.
  • Kill any remaining Raging Spirits.
  • Heroic Only - At the start of the phase, and about every 1:45 afterwards, The Lich King will cast
    Harvest Souls
    and teleport everyone to a new room.
  • Normal Only - The Lich King will cast
    Harvest Soul
    , and only teleport one person instead of the whole raid.
  • Ranged DPS kill the Wicked Spirits in the air, and everyone needs to dodge the bombs they drop after they die.
  • If anyone dies in here, the The Lich King will gain a stacking buff called
    Harvested Soul
    .
  • You will be teleported back to the main platform in 40 seconds.
  • Immediately spread out since
    Defile
    will be casted as soon as you return.
  • Every 30 seconds, 10 Vile Spirits will spawn that can be killed by AoE, or be soaked by Off Tank since they explode on contact.
  • The Lich King will enrage after 15 minutes.
  • The fight is over once he reaches 10% HP.