molten core Boss Guides - WoW Classic

LucifronLucifron
Summary
  • Stack Lucifron and Flamewaker Protectors so they can be cleaved down. Off tank(s) should angle the Flamewaker Protectors so they don't
    Cleave
    the Main Tank.
  • Kill the Flamewaker Protectors first.
  • Druids and Mages decurse
    Lucifron's Curse
    .
  • Priests and Paladins cleanse
    Dominate Mind
    and
    Impending Doom
    .
Notes
  • Restorative Potions
    are very helpful dealing with
    Lucifron's Curse
    .
Magmadar
Summary
  • Tank Magmadar where he stands.
  • Cleave down the Core Hounds when the spawn. Make sure they die at the same time.
  • Move out of
    Lava Bomb
    .
  • Melee DPS will take extra damage from
    Magma Spit
    which stacks up to 3 times.
  • Ranged DPS stay max range to avoid
    Panic
    .
  • Hunters use
    Tranquilizing Shot
    to get rid of
    Frenzy
    .
Notes
  • Dwarf Priests should start using
    Fear Ward
    on as many targets before pulling Magmadar. You can usually start doing this after you kill Lucifron.
  • Warriors can use
    Berserker Rage
    and Shamans can use
    Tremor Totem
    to break
    Panic
    .
  • Paladins and Shamans can use
    Fire Resistance Aura
    and
    Fire Resistance Totem
    to help mitigate some of the raid damage.
Gehennas
Summary
  • Stack Gehennas and the Flamewakers so they can be cleaved down. Early on it might be best to keep them away from each other to limit the impact of
    Fist of Ragnaros
    casted by the Flamewakers.
  • Move out of
    Rain of Fire
    .
  • Druids and Mages decurse
    Gehennas' Curse
    .
  • The Flamewakers will cast
    Fist of Ragnaros
    and stun nearby enemies. Melee DPS can use
    Free Action Potion
    to prevent this.
Notes
  • Restorative Potions
    are very helpful dealing with
    Gehennas' Curse
    .
Garr
Summary
  • Kill Garr first.
  • Garr will use
    Antimagic Pulse
    throughout the encounter.
  • He will also use
    Magma Shackles
    on nearby players.
  • Spread out away from other players to limit the damage done by Magmakin when they charge and explode.
  • Warlocks use
    Banish
    on as many Firesworn adds as needed.
  • Off tanks will tank the remaining Firesworn adds within 15 yds of Garr so you don't trigger
    Separation Anxiety
    .
  • Priests and Paladins cleanse
    Immolate
    from the Off Tanks.
  • Firesworn will explode on death, dealing damage and knocking players within 15 yds. Make sure Melee players run out before they die.
Notes
  • Gnomes can use
    Escape Artist
    and everyone can use
    Free Action Potion
    to help deal with
    Magma Shackles
    .
Baron Geddon
Summary
  • Ranged and Healers stack together away from Baron Geddon.
  • Baron Geddon will cast
    Living Bomb
    on 3 players at a time. Make sure to run away from everyone else, let the debuff expire, then re-join everyone.
  • All Melee except the Tank will need to run away from Baron Geddon when he casts
    Inferno
    .
  • Move out of Flame Patches after Baron Geddon casts
    Inferno
    , and after
    Living Bomb
    goes off.
  • Priests and Paladins cleanse
    Ignite Mana
    from Mana users.
  • Baron Geddon will start casting
    Armageddon
    when he is near death, and if the cast goes off it will kill the entire raid. Make sure to kill him before this finishes.
Notes
  • Paladins and Shamans can use
    Fire Resistance Aura
    and
    Fire Resistance Totem
    to help mitigate some of the raid damage.
  • Restorative Potions
    are very helpful dealing with
    Ignite Mana
    .
Shazzrah
Stacking Strategy
  • All Ranged, Healers, and at least 1 Tank stack together max distance from Shazzrah, while the Melee and the Main Tank are attacking the him in melee range.
  • Priests and Shamans remove
    Deaden Magic
    from Shazzrah.
  • Druids and Mages decurse
    Shazzrah's Curse
    .
  • All casters stop casting before Shazzrah uses
    Counterspell
    .
  • Shazzrah will use
    Arcane Explosion
    every 4 seconds until he dies.
  • Shazzrah will randomly target a player and use
    Blink
    , and wiping all threat and spawning an Image of Shazzrah that also casts
    Arcane Explosion
    .
  • Stop all DPS, and allow your Off Tank in the group Shazzrah teleported on top of to pick him up.
  • All Ranged and Healers run away from Shazzrah and stack where the Main Tank is standing.
  • All Melee besides the Main Tank run towards and start DPSing Shazzrah.
  • This strategy will allow your Off Tank to pick up Shazzrah more easily since you know where he will
    Blink
    to, but it comes at the cost more raid wide damage since everyone will be stacked for
    Arcane Explosion
    Decursing asap is extremely important in this strategy.
Spreading Strategy
  • All Ranged and Healers spread out around Shazzrah.
  • Priests and Shamans remove
    Deaden Magic
    from Shazzrah.
  • Druids and Mages decurse
    Shazzrah's Curse
    .
  • All casters stop casting before Shazzrah uses
    Counterspell
    .
  • Shazzrah will use
    Arcane Explosion
    every 4 seconds until he dies.
  • Shazzrah will randomly target a player and use
    Blink
    , and wiping all threat.
  • Stop all DPS, and wait for a Tank to establish threat on Shazzrah.
  • Make sure to run away Shazzrah if you are near him after he uses
    Blink
    because an Image of Shazzrah will spawn that also casts
    Arcane Explosion
    .
  • This should be a bit easier on the healers since less players will be getting hit by
    Arcane Explosion
    after
    Blink
    , but it will be harder for the Tanks to pick up Shazzrah since there won't be a Tank where he teleports to.
Notes
  • Restorative Potions
    are very helpful dealing with
    Shazzrah's Curse
    .
Golemagg the Incinerator
Summary
  • Stack Golemagg the Incinerator and the Corehounds so they can be cleaved down.
  • You will need at least 3 Tanks for this fight, 2 for Golemagg the Incinerator and at least 1 for the Corehounds.
  • The Tanks on Golemagg the Incinerator will need to Taunt off each other after reaching 6 stacks of
    Magma Splash
    .
  • Healers watch out for players targeted by
    Pyroblast
    and raid wide damage caused by
    Earthquake
    .
Notes
  • Paladins and Shamans can use
    Fire Resistance Aura
    and
    Fire Resistance Totem
    to help mitigate some of the raid damage.
Sulfuron Harbinger
Summary
  • Tank Sulfuron Harbinger and all of the Flamewaker Priests away from one another to prevent
    Inspire
    from hitting each other.
  • The Tank on Sulfuron Harbinger will occasionally get stunned by
    Hand of Ragnaros
    .
  • Make sure to interrupt
    Dark Mending
    .
  • If you move it far enough away, Flamewaker Priests shouldn't be able to cast
    Dark Mending
    on the current kill target.
  • Continue to do this until all of the Flamewaker Priests are dead, then switch to Sulfuron Harbinger.
  • Priests and Paladins cleanse
    Immolate
    and
    Shadow Word: Pain
    .
  • Once your raid becomes more geared, you can stack and AoE everything down. Make sure to have assignements for
    Dark Mending
    interrupts.
Notes
  • Paladins and Priests can use
    Shadow Resistance Aura
    and
    Shadow Protection
    to help mitigate some of the raid damage.
  • Free Action Potions
    are very helpful dealing with
    Hand of Ragnaros
    .
Majordomo Executus
Summary
  • Tank Majordomo Executus away from everything else. He can't be killed, the fight will end once all the adds are killed.
  • Off Tanks need to pick up Flamewaker Elites. Early on, you might need a Tank for each of them.
  • Mages can
    Polymorph
    the Flamewaker Healers until all of the Flamewaker Elites are killed.
  • Once any 2 adds are killed, all remaining adds are immune to any Crowd Control.
  • Casters must watch out for the
    Magic Reflection
    debuff.
  • Healers must watch out for players that get hit by the adds' magical spells.
  • Majordomo Executus will cast
    Teleport
    on the Main Tank and teleport him to the coals at the center of the boss room.
  • The Main Tank needs to pick up Majordomo Executus after being teleported.
Notes
  • If you are having trouble dealing with all of the adds, you can have a Hunter kite one of the Flamewaker Elites down the ramp. The Hunter can kite very far away using
    Aspect of the Cheetah
    and can eventually use
    Feign Death
    whenever the add is about to catch up. The Flamewaker Elite will need to be picked up by a Tank whenever it gets back to the rest of the raid.
Ragnaros
Phase 1
  • Ranged and Healers spread out around the platforms around the center of the room. Ragnaros will spawn in the center.
  • Melee need to run out to avoid
    Wrath of Ragnaros
    .
  • The Main Tank can resist
    Wrath of Ragnaros
    to avoid getting knocked back, but if they get hit by it, an Off Tank needs to pick him up immediately.
  • There must always be someone in melee range of Ragnaros or else he will start casting
    Magma Blast
    on random players.
  • Random ranged players will randomly be targeted by
    Lava Burst
    , dealing damage and knocking them back.
Phase 2
  • Starts at 50% health.
  • Ragnaros submerges and Sons of Flame will spawn.
  • Make sure to keep them away from you casters because of
    Lava Shield
    .
  • Sons of Flame can be Crowd Controlled.
  • Ragnaros will re-appear once all of the Sons of Flame are killed.
  • Once Ragnaros re-appears, Sons of Flame will randomly spawn from lava for the rest of the fight.
Notes
  • Paladins and Shamans can use
    Fire Resistance Aura
    and
    Fire Resistance Totem
    to help mitigate some of the raid damage.
  • Mages and Hunters can use
    Frost Nova
    and
    Frost Trap
    to help control the adds in Phase 2.